

If the target is a creature larger than the wearer, an unattended object weighing more than 250 pounds, or an immobile structure such as a wall, the wearer is pulled 20 feet toward the target.
Pathfinder helm of brilliance nuke free#
If the target is a creature of the wearer's size or smaller, the wearer may make a combat maneuver check as a free action to pull the target 20 feet toward him. If the target is an unattended object weighing 250 pounds or less, it is pulled 20 feet toward the wearer. Three times per day as a swift action, the helm fires an unerring tongue of force at a visible target within 20 feet.

This oily bronze helm is fashioned in the shape of a frog's head. Price26,000 gp Aura moderate transmutation CL 10th Weight 3 lbs. Helm of comprehend languages and read magic These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item.
Pathfinder helm of brilliance nuke license#
It is our intent to work within this license in good faith.The head slot consists of caps, circlets, crowns, halos, hats, helms, hoods, laurels, masks, veils, wigs, and other non-headband slot items that can be worn on the head.Īnyone can use a head slot wondrous item unless specified otherwise by its description. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. Strong varied CL 13th Craft Wondrous Item, detect undead, fireball, flame blade, light, prismatic spray, protection from energy, wall of fire Price 125,000 gp Weight 3 lb.īack to Main Page → 3.5e Open Game Content → System Reference Document → Magic Items Open Game Content ( place problems on the discussion page). The opals and the helm itself are destroyed.

Remaining diamonds become prismatic sprays that each randomly target a creature within range (possibly the wearer), rubies become straight-line walls of fire extending outward in a random direction from the helm wearer, and fire opals become fireballs centered on the helm wearer. If a creature wearing the helm is damaged by magical fire (after the fire protection is taken into account) and fails an additional DC 15 Will save, the remaining gems on the helm overload and detonate. Once all its jewels have lost their magic, the helm loses its powers and the gems turn to worthless powder. This protection does not stack with similar protection from other sources. The helm provides resistance to fire 30.The command takes 1 round to take effect. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The wearer may command any weapon he wields to become a flaming weapon.This light causes 1d6 points of damage per round to all such creatures within that range. It emanates a bluish light when undead are within 30 feet.Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. The helm may be used once per round, but each gem can perform its spell-like power just once. Fire opal: Fireball(10d6, Reflex DC 20 half ).When struck by bright light, the helm scintillates and sends forth reflective rays in all directions from its crownlike, gem-tipped spikes. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: ten diamonds, twenty rubies, thirty fire opals, and forty opals. Helm of Brilliance: This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. This material is published under the OGL 1.0a.
